Everything that makes this genre sound the way it does happens in the right hand. The left hand plays notes that a heavy metal guitarist would recognise; the right hand does something that had not been done before and is physically punishing to keep up.
What follows is what those techniques actually are, why each one exists, and how to hear the difference between a player who can do it and one who cannot.
Downpicking

Every note struck with a downward stroke, no upstrokes, at whatever tempo the song demands. This is the founding technique and everything else follows from it.
The reason is attack. An upstroke hits the strings at a different angle with different force, so a run of alternate picked notes has a subtly uneven attack; downpicking gives every note the same transient and the same fraction of silence in front of it, which turns a run of eighth notes into a row of separate blows rather than a smear.
It is also an endurance event. Holding it at two hundred beats per minute for four minutes is manual labour, and the moment a player switches to alternate picking to survive, the riff audibly softens. That is the single most reliable way to tell a great thrash rhythm player from a competent one.
Palm muting
The heel of the picking hand rests lightly on the strings at the bridge, damping the ring so the note is a percussive thud rather than a sustained chord. Lift the hand three millimetres and the same riff becomes ordinary heavy metal.
Combined with downpicking it produces the chug, which is the sound most people mean when they say thrash. The technique had existed for years; what was new was using it as the default rather than as an effect.
The gallop, and why it is not thrash
A long short short pattern, played with mixed strokes and the hand mostly off the strings, so the notes ring into each other. It is propulsive rather than percussive and it comes from Iron Maiden.
Thrash bands use it occasionally, and it is worth being able to hear the difference, because a great deal of the confusion about whether a given band is thrash comes down to which right hand they are using.
The dive bomb and the atonal lead

The whammy bar pushed down until the strings go slack, producing a descending howl with no fixed pitch. Slayer built a lead style on it, and the important point is that this was a choice rather than a limitation.
Most metal lead playing before 1983 was melodic and resolved. Hanneman and King wrote solos that do the opposite: they dive, scrape and refuse to land anywhere, and the effect is of something coming apart. In a genre where the riffs are the composition, the solo is free to be an event rather than a tune.
| Technique | What it does | Hear it on |
|---|---|---|
| Downpicking | Even attack, separate blows | "Master of Puppets" |
| Palm muting | Percussive chug, no ring | Almost everything |
| The gallop | Propulsion, notes ringing | Iron Maiden, and thrash occasionally |
| Tremolo picking | A wall of sound rather than blows | Kreator, and later death metal |
| Dive bomb | Pitch removed entirely | "Angel of Death" |
| Harmonised twin lead | Two guitars a third apart | Testament, Death Angel |
The tone
Less complicated than people assume. A Marshall or a Marshall derivative driven hard, frequently with a boost in front to tighten the low end, and a humbucker in the bridge position. That is it.
What actually produces the sound is the right hand and the palm. A player with the technique will sound like this genre through almost anything; a player without it will not sound like it through Hetfield's own equipment. Anybody trying to learn this should spend the money on time rather than on gear.
How to tell who can do it
Three tells, all audible without any technical knowledge.
Listen to the last thirty seconds of a fast riff. A player whose right hand is failing will have drifted into alternate picking, and the attack goes softer and slightly uneven. This is why live recordings of the founding bands are so revealing.
Listen to whether the guitars are playing the same thing. In most thrash the two parts double each other; the good bands write two parts that fit together, and following one guitar through a whole song will tell you which kind of band you are hearing.
And listen for the mute. A slightly lifted palm turns a thrash riff into a heavy metal riff instantly, and once you have noticed it you will hear it everywhere.
The other half of the engine room, and the reason the right hand has to do all this in the first place, is in Thrash Drumming. The full account of the period is in The Golden Years.
What it does to the arm
The least romantic and most relevant fact about all of this. Downpicking at these tempos is a forearm endurance event performed to a tolerance, and the founding generation of thrash guitarists has an injury history to match: tendonitis, nerve compression, elbow surgery.
Several players have had to modify their technique in middle age, and a few have quietly stopped playing certain songs at the original tempo. That is not a failure of commitment; it is what happens when a style has a physical entry requirement and its practitioners keep meeting it for forty years.
It is also why the technique separates bands so reliably. Anybody can play a downpicked riff for eight bars. Very few people can play one for four minutes without the attack degrading, and the records where somebody did are the records that lasted.
Learning it
Two pieces of advice from every player who has ever been asked. Start slower than feels useful, because the technique is about consistency rather than speed and a sloppy fast run teaches nothing. And use a metronome, because the tempo you think you are playing at is not the tempo you are playing at.
The reference recordings are the first four Metallica albums for the right hand, Bonded by Blood for riff economy, and anything by Kreator for what happens when the technique is used for mass rather than for clarity.
Sources and notes
Technique descriptions refer to the studio recordings named. Equipment details follow the players' published statements about the periods concerned.